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Species: Shelkies (with a H)

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Description

More Shelkie doodles at the bottom of the picture! They're just sketches so they're not very good sorry :(
EDIT:
More Shelkie (subspecies) info here:
Shelkies with a passion for gardening and a somewhat split personality: fav.me/d8nhj3n  
Shelkies with some rather morbid tendencies: fav.me/d8m3nri

Notes:
I caved! And made an account just for these guys. I felt bad leaving them to rot on my harddrive for all eternity :( Once I have an idea it tends to stick in my head until I get it out somehow. Also, sorry for the handwriting, I'm not used to doing text on my tablet :( Not that my actual handwriting is much better... and my art style is as ever inconsistent.

Anyway, when designing the Shelkies (no relation to Selkies, pure coincidence), I wanted to make a kind of Floraverse "hub" species for under-water types. There's already a lot of mammals and some insects and lizards, but few seriously aquatic species, so I wanted something that for the time being could fill a basic sort of niche by being equal parts generic but flexible. Want a cephalopod shelkie? Great. Want one with a shark fin? Go for it! Want one that grows Coral or Seaweed? Tentacles can look like basically anything! 


The few rules for Shelkies and shelkie hybrids are: 

Shelkie biology can't adapt to additional eyes. Any extra eyes will likely be blind, though they can do eyestalks pretty well. (#tentaclepowers) That said, regular eyes can look however you want.

Shelkies and hybrids will always have a visible "body" portion and "head" portion. The two will always be distinct. In purebreeds, the Head is much larger than the body, but in hybrids it'll take proportions similar to the non-shelkie parent. The head will have a tear-shaped mass at its top.

They will always have a shell. It might be their birth shell, or a new one they're growing, or one they found that they like. It doesn't have to be functional or even appropriately sized! Shelkies are super soft and squishy anyway so the only part of them that can't retract into a shell is their beak. They don't need large ones.

All shelkie hybrids will have some sort of a beak, though it can be shaped to look like a snout/teeth/whatever you need. It might even be really small or under their "chin" so you can't see it.

Tentacles!!! Everything is tentacles.




Most Common Elements
: Water, followed by Fire and Poison, but any of their subtypes works too. Shelkies only really get "into" magic if their career demands it or if they were born with a strong affinity for something. Vague aptitudes for generic shelkie affinities are taught to youngsters in their schools. Underwater fire magic is a very useful trick to have.

Poison affinity = Visible Spines and vice versa! This is a solid rule. 

Hereditary Magic: Affinities can be passed down through family lines, but for most Shelkies affinities are learnt. Shelkie affinity isn't really influenced by location, though that changes depending on non-Shelkie parents.

Elemental weaknesses/resistances: Shelkies dislike aridity; Fire is fine in conjunction with water, but Sand or strong Air dries them out and negates most of their magic. Shelkies have an enormous resistance to poison.


Common locations
:  Mostly, Shelkies are found in villages they build on the seabed, often extending into the tidal zones - these areas are used as Bazaars, where land dwellers can, at certain times of the day, visit and trade goods! Shelkies make good neighbours. However, it's said the majority of Shelkies actually live in much deeper waters in closed-off cities, but the distance required to get to and from these cities means Shelkies from these places aren't seen much.


Climate preference
:
Shelkies don't mind cold or warm waters, and can survive in Freshwater with frequent salt baths and supplements. On land, most of their discomfort comes from the fact that their shells become much heavier, and they'll gradually dry out, but a Shelkie can choose to live on land permanently with a few significant lifestyle changes (e.g. ditching their current shell) if their partner requires it.


Sentience
: Shelkies are entirely sentient if not particularly prone to philosophy. Deep thoughts are better left to the deeper dwellers, they'll say.


Language
: Common. But Blubbery is a northern language that they use to better communicate underwater. It can be taught, too!

Trivia:  Shelkies can breed with anything that has a high enough Water affinity - for Avian/Mammalian/Insectoid/Plant species, the water affinity will have to be particularly high. A hybrid can breed with a wider range of species, but a water affinity will always have to be present; if it isn't, children without any Shelkie traits are likely.


The Shelkie King hasn't been King for all that long, considering; approx. 400 years. Midos is quite the diplomat, and toes the line between benign worshipful leader and bloodthirsty dictator - he's not afraid to lose a few (read: Entire villages worth of) Shelkie lives, if it means the desired continuation of his civilization, and his verdicts in Shelkie high court are often disproportionately severe - but he is extremely protective of his subjects as a rule and works hard to ensure a decent lifestyle for them. Because of this, loyalty in Shelkies is almost genetic... those that object to his rule aren't given a chance to breed. It's best just to go with the flow, they'll say, and by and large, this works. Midos has no direct family and nobody's really sure what he looks like, only that he's really really large and equally scary. He travels the world's seas passing judgment and building townships, and a village can go for decades without direct contact with him.



Teasels are the brainchild of sapphire3690, while Vipera Rays are Smash-chu's and Sardaven = WanderingRider!
If you wanna create your own or incorporate them into hybrids let me know I'd love to welcome them into the family :D

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MartyOlii's avatar
These should be in the actual Series, I love it so much